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League Forums

Main - Bug Box

Play Selection Bug.

By Brrexkl
4/28/2017 1:39 pm
This can not be INTENDED, so I'm calling it a Bug.

I have my ENTIRE Offense set up to be 50/50 Outside Run, Inside Run in CUST 78. Every down, every distance. I have NO RULES set to influence a particular Formation or Play.

So every time the ball is snapped on Offense there is a 50% Chance that either an Outside or Inside Run is called.

Yet somehow HB Pitch Weak from the 1/2/2 was called 163 Times over 6 Games, with the NEXT MOST CALLED PLAY getting 17 Snaps.

That's not 50/50 at all.

Why is ONE PLAY getting so many Calls? I've had to resort to taking it completely out of my Game Plan now, and this can't be intended when some one goes 50/50 with no Rules to restrict Play Calling.

Re: Play Selection Bug.

By hchoudhry17
4/28/2017 2:05 pm
Did u check ur matrix for personnel decisions?

Re: Play Selection Bug.

By jdavidbakr - Site Admin
4/28/2017 2:14 pm
In the gameplanning screen, click on 'view plays' under one of the quadrants to make sure that play's not getting too much weight. You are correct, if you have a 50/50 run/pass split you should be getting an even amount of run and pass, but that can be upset if you have other controls that eliminate your passing plays from being called.

Re: Play Selection Bug.

By Brrexkl
4/28/2017 4:24 pm
jdavidbakr wrote:
In the gameplanning screen, click on 'view plays' under one of the quadrants to make sure that play's not getting too much weight. You are correct, if you have a 50/50 run/pass split you should be getting an even amount of run and pass, but that can be upset if you have other controls that eliminate your passing plays from being called.


There is no Pass. This team is 100% Run.

It's 50 Outside/50 Inside, with numerous Run Plays available to be called and no Rules to lock any of them out.

Now I don't expect a perfect balance, due to RNG on which Plays are selected, but this was completely out of whack.

I'd like to Run both Inside AND Outside, and to use different Plays to do this. Instead, 90% of the time they keep calling this Outside Run, and the same one at that.

I was using this to test some things in the Running Game, but I can't test anything if the same Play is called every snap.

Re: Play Selection Bug.

By Brrexkl
4/28/2017 4:26 pm
Personnel is set to 10 on everything as well, so there should be an even-ish allocation of Formations being used.

I have literally no clue why 1 Play is being called the vast majority of times.

Re: Play Selection Bug.

By raymattison21
4/28/2017 7:38 pm
For my entire time playing the matrix has missed on average 6 out of 40 plays. This is post and pre changes of how plays are called. The balance is / has been off under both play calling systems . Sometimes up to 12 to 15 plays are just not called. There has to be a logic for feild position/downs/ score / time / penalties that dictates a general amout of randomly called plays. Cause that toss get called alot under my balanced systems .....I have just taken it out.

Perhaps it is cause that set / formation only has a few play in it to begin with. 10 percent of 10 plays is 1 play but 10 percent of twenty is two . The randomly generator has less random plays to choose from and possibly the rounding numbers are slightly favoring the formations with less selections .

Re: Play Selection Bug.

By Brrexkl
5/01/2017 7:15 am
I took HB Pitch Weak (1/2/2) out of the Play Book.

The next Simulation, my Game was exactly what I wanted from a Play Call perspective, with a wonderful variety of Runs from a multitude of Formations.

Please look into HB Pitch Weak out of the (1/2/2) to see why it was selected at such an insane rate. I'd like to have it in my Play Book (as I went with 2 Outside and 2 Inside Runs from each Formation for Balance, now that Formation is missing an Outside Run due to this).