The new user interface is in preview!

Want to check it out? Click here! (If you don't like it, you can still switch back)

NOTE: As of the last sim, this league was under the minimum 20% capacity. Invite your friends to join MyFootballNow to keep this league alive! Then send them to this league to become the owner of a team! The league will expire at 11/05/2024 8:00 pm.

League Forums

Main - Bug Box

run game over powered

By big_guido1983
7/25/2017 4:04 am
In my game in beta 87, Chicago vs Indy, I had my starter run for 326 yrs on 16 carries. I'm not sure if it's a bug as I've only looked at the box score (still at work), but it seems really high on such a small amount of carries.

Re: run game over powered

By raymattison21
7/25/2017 7:13 am
big_guido1983 wrote:
In my game in beta 87, Chicago vs Indy, I had my starter run for 326 yrs on 16 carries. I'm not sure if it's a bug as I've only looked at the box score (still at work), but it seems really high on such a small amount of carries.


This was touched on prior to the release of the newest code. Most teams had difficulty stopping the the run but few did ok.

In mfn one when the top rushing team met the top rushing defense (in the big game) this was the result for the top rushing offense.

Net Rushing Yards 258
- Rushing Attempts 46
- Yards Per Rush 5.61

With a long of only 17 yards you can see it is way too easy to get those smaller yet formidable chunks of yards. No matter how tuned the defense is. Nfl running is pick pick boom.....not this consistent jumble of garbage. Still, finding the fine line of play abuse vs, the pass has led us to this point.

Blocking plays a big partm...so the the defenders and play call from both sides, but the ease of getting to the second level is ridiculous .

LBS not in blitz mode sit back and wait for O linemen to engage. Frozen like deer in headlight waiting to get pummeled be a mack truck. By the e ND of the game some dline are cracking through due to abuse but I have had teams run the same play 20 plus times and no difference is the result . 5 to 7 yard gains.

RBs running right through blocked players (and not around them) is at an all time high. If fast guys had to bounce it out side maybe something would be different .

A good dline will help, but a strong oline and fast back will do even better . 20 speed backs still stink, but a 70 does ok now.

Just look at how long blocks are held on kick returns.....also I wish , and have mentioned it for years , is run blocks are real too static. No stalk blocks , no movement when players are locked up . At least they should engaged then unengaged repeatedly just to get a little flow.

Something is wrong with strength / break tackle also....I just had a QB get wrapped up for a sack only to have him break the tackle , then stand there and read coverage only to get sacked and gain by the same defender , but amazingly to have him break yet another tackle to read coverage again and make a 40 yard throw down feild for a first . The qb had 91 strength and the oline held the other 3 pass rushers the whole time .

Last edited at 7/25/2017 7:14 am

Re: run game over powered

By GridironGenerals
7/25/2017 7:32 am
My last game held my opponent to -28 yards rushing

Re: run game over powered

By raymattison21
7/25/2017 8:19 am
GridironGenerals wrote:
My last game held my opponent to -28 yards rushing


Thanks for strengthening my points as you blitzed every down and your opponent ran FB plays with 80 speed backs and an oline with no one over an 80 rating .

I would say that is what it takes to stop the run, but if you opponent had 90s or 100s in the same places and they ran some plays that put you defense out of position upon intial alignment the results would be 5 yards a clip and a 15 yard long.

My point is what is realistic not what is capable . There no reason a FB trap shouldn't work vs a blitz . That's counter intuitive to real football know ledge.

Re: run game over powered

By GridironGenerals
7/25/2017 8:35 am
Of course you omitted the fact that it was a preseason game in a custom league after an allocation draft where my opponent had a eeal phone vs my strong slime. But yeah, I made your point for you.

Re: run game over powered

By raymattison21
7/25/2017 9:37 am
GridironGenerals wrote:
Of course you omitted the fact that it was a preseason game in a custom league after an allocation draft where my opponent had a eeal phone vs my strong slime. But yeah, I made your point for you.


And my example was a super bowl in the most seasoned league . There no difference if you have the right ratios of players vs. Players and play setzs vs. Play sets. The blitz works through all those small ranges no matter the team.

If this were the case every team in the nfl would blitz all the time and never run a draw or delay . But we all know that's not the case at all, but it what wins games here.

Re: run game over powered

By GridironGenerals
7/25/2017 9:49 am
In any case, this is not a bug. This should be in the suggestions forum.