The new user interface is in preview!

Want to check it out? Click here! (If you don't like it, you can still switch back)

NOTE: As of the last sim, this league was under the minimum 20% capacity. Invite your friends to join MyFootballNow to keep this league alive! Then send them to this league to become the owner of a team! The league will expire at 11/05/2024 8:00 pm.

League Forums

Main - Bug Box

Re: Realistic Gameplay and unrealistic Stats

By Garrok
9/08/2017 6:08 pm
jdavidbakr wrote:
I'd be curious to know how the talent on each side of the ball compared in that situation. The notice that the overuse penalty was applied only is shown when the play is a good play for the other team - the penalty always applies, but sometimes the player skills are separate enough that it doesn't influence the play negatively, or the rng just gives a positive result in spite of it. If both teams are incurring an overuse penalty on a play, it can also somewhat nullify itself out.

Just some thoughts as to what might be happening.


Thanks for the reply JDB - here's some added info if it helps:

During the 21-play stretch as noted above;
I called 9 different defenses during the stretch; and overall in the game total I had 5 plays which were called over 4 times (1 play 16 times, 1 play 13 times, 2 plays 9 times, 1 play 8 times).

Again, I appreciate that over--uses and play boosts can nullify each other out, but when the disparity is this large (21. straight. plays.) it looks like a spot for further tuning on the over-use penalties AND scouting boosts. At some point the over-use should over-take even talent discrepancies IMO.

In any case - thanks again for the follow-up.